TL;DR; BACK THIS NOW. In fact, do that, and THEN read this.
While I love the never-ending evolution of computing and the systems we use, there's still a time and a place for machines, games and ideas from the past. Old does not mean defunct, even if you're not going to be using those machines to run your business. I suspect there's more than a few developers in our community, around my age, who spent the late 80s sand early 90s playing Lucasfilm (which became Lucasarts) adventure games. If you're not in that group it's never too late, but if you were I'm pretty sure you'll hold Monkey Island in the highest of regards, and you'll know it all started with the seminal Maniac Mansion.
|This was the first screen I ever saw of Monkey Island|
One thing that's always bugged me is that I'll never be able to play Monkey Island for the first time again, and if you haven't then I'm most definitely jealous of you. Extending that, for the last 15 years or so I've been gutted that I won't get to play a new Lucasfilm adventure ever again. I use the company name purely because they made, in my opinion, the greatest adventure games by far. That they did so has a whole lot to do with the fact that they had the SCUMM engine, created for Maniac Mansion by Ron Gilbert. Ron and Gary Winnick created a genre with Maniac Mansion, and then Ron went on to create Monkey Island which is game I've loved since first sight; and yes, I do remember the first time I saw it.